One of the best indie titles of the year is also one of the best value video games of all time, with 50 excellent retro style games in one.
The fact that modern triple-A video games take too long to make, grossly inflating their budget and reducing the risks that publishers can afford to take, is by now a well-known phenomenon – one that has put the whole future of console gaming at risk. But long development times are not necessarily limited to big budget games, in fact they’re relatively common for indie titles where there’s only a handful of people working on them in their spare time.
That’s not quite how UFO 50 has been made but it’s still managed to take nine years to go from conception to final release, which is almost as long as the wait from GTA 5 to 6. The reason for the long gestation period is also a familiar problem for triple-A games: bloat. What originally started as a few experimental prototypes slowly evolved into a compilation of 8-bit style games, and eventually…